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<channel>
	<title>Nin Scene</title>
	<atom:link href="http://nin-scene.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://nin-scene.com</link>
	<description>Nintendo DS &#38; Wii news aggregator</description>
	<lastBuildDate>Sun, 05 Feb 2012 00:35:00 +0000</lastBuildDate>
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		<title>YoshiDS Demo</title>
		<link>http://nin-scene.com/2012/02/yoshids-demo/</link>
		<comments>http://nin-scene.com/2012/02/yoshids-demo/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 00:35:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://nin-scene.com/2012/02/yoshids-demo/</guid>
		<description><![CDATA[YoshiDS DemoCool stuff
Tweet
[iframe width=256 height=392 src=http://www.youtube.com/embed/aStKyDP0VgU?hl=en_US&#38;amp;fs=1&#38;amp;color=white&#38;amp;showinfo=0&#38;amp;rel=0&#38;amp;iv_load_policy=3&#38;amp;autohide=1 frameborder=0 allowfullscreen][/iframe]
pandavigoureux29 has released a demo version of YoshiDS, a remake of sorts for Yoshi&#8217;s Island. It&#8217;s pretty damn cool.
Trailer of a remake of Yoshi&#8217;s Island on the Nintendo DS, made with Palib for the final projet at the University of Limoges (Master ISICG)Trailer d&#8217;un remake de Yoshi&#8217;s Island [...]]]></description>
			<content:encoded><![CDATA[<p>YoshiDS DemoCool stuff<br />
Tweet</p>
<p>[iframe width=256 height=392 src=http://www.youtube.com/embed/aStKyDP0VgU?hl=en_US&amp;amp;fs=1&amp;amp;color=white&amp;amp;showinfo=0&amp;amp;rel=0&amp;amp;iv_load_policy=3&amp;amp;autohide=1 frameborder=0 allowfullscreen][/iframe]<br />
pandavigoureux29 has released a demo version of YoshiDS, a remake of sorts for Yoshi&#8217;s Island. It&#8217;s pretty damn cool.<br />
Trailer of a remake of Yoshi&#8217;s Island on the Nintendo DS, made with Palib for the final projet at the University of Limoges (Master ISICG)Trailer d&#8217;un remake de Yoshi&#8217;s Island sur Nintendo DS, d&amp;eacute;velopp&amp;eacute; avec PAlib pour le projet final &amp;agrave; l&#8217;Universit&amp;eacute; de Limoges (Master ISICG)Jeu &amp;agrave; but non lucratif Download Source</p>
<p>Original post: <em><a href="http://www.ds-scene.net/?s=viewtopic&amp;nid=11713" title="">www.ds-scene.net</a></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Sakura Samurai review: All the fun of a great action RPG without any of the dawdling around</title>
		<link>http://nin-scene.com/2012/02/sakura-samurai-review-all-the-fun-of-a-great-action-rpg-without-any-of-the-dawdling-around/</link>
		<comments>http://nin-scene.com/2012/02/sakura-samurai-review-all-the-fun-of-a-great-action-rpg-without-any-of-the-dawdling-around/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 19:49:41 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://nin-scene.com/2012/02/sakura-samurai-review-all-the-fun-of-a-great-action-rpg-without-any-of-the-dawdling-around/</guid>
		<description><![CDATA[Sakura Samurai: Art of the Sword is a brilliant game. In this polished and challenging adventure, there is not one bit of wasted space or a moment of B.S. time-killing. Every encounter, decision and action serves the central swordfighting gameplay&#8211;and that&#8217;s a very good thing, because the fighting system is fun beyond belief. Easy to [...]]]></description>
			<content:encoded><![CDATA[<p>Sakura Samurai: Art of the Sword is a brilliant game. In this polished and challenging adventure, there is not one bit of wasted space or a moment of B.S. time-killing. Every encounter, decision and action serves the central swordfighting gameplay&#8211;and that&#8217;s a very good thing, because the fighting system is fun beyond belief. Easy to [...]</p>
<p>Original post: <em><a href="http://feedproxy.google.com/~r/Infendo/~3/C_Q5Y5fVNlY/" title="">feedproxy.google.com</a></p>
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			<wfw:commentRss>http://nin-scene.com/2012/02/sakura-samurai-review-all-the-fun-of-a-great-action-rpg-without-any-of-the-dawdling-around/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ms. Pac-Man Pizza</title>
		<link>http://nin-scene.com/2012/02/ms-pac-man-pizza/</link>
		<comments>http://nin-scene.com/2012/02/ms-pac-man-pizza/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 18:54:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://nin-scene.com/2012/02/ms-pac-man-pizza/</guid>
		<description><![CDATA[Tweet
Waka waka waka, it&#8217;s food time again!
Today, you&#8217;ll learn how to make your own Ms. Pac-Man themed pizza, isn&#8217;t that nice?
Of course, we could have shown you how to make a Mr. Pac-Man pizza, but Ms. Pac-Man is just way cooler than him. She also tastes better.
Stay tuned for more video game deliciousness next Saturday!
Thanks [...]]]></description>
			<content:encoded><![CDATA[<p>Tweet</p>
<p>Waka waka waka, it&#8217;s food time again!<br />
Today, you&#8217;ll learn how to make your own Ms. Pac-Man themed pizza, isn&#8217;t that nice?<br />
Of course, we could have shown you how to make a Mr. Pac-Man pizza, but Ms. Pac-Man is just way cooler than him. She also tastes better.<br />
Stay tuned for more video game deliciousness next Saturday!<br />
Thanks to dfkt for the wonderful suggestion.</p>
<p>Pizza crust<br />
2 tablespoons butter<br />
1/8 teaspoon salt<br />
1/2 dash ground black pepper<br />
2 tablespoons all-purpose flour<br />
1/2 cup milk<br />
1/4 cup and 2 tablespoons grated Romano cheese<br />
Food coloring<br />
Roasted red pepper slices and a tomato slice<br />
A black olive<br />
Several sliced black olives and half of a green olive<br />
2 quarters of a tomato slice<br />
 Recipe</p>
<p>Original post: <em><a href="http://www.ds-scene.net/?s=viewtopic&amp;nid=11712" title="">www.ds-scene.net</a></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>CONNECTIVITY: Episode 20: It&#8217;s Broken</title>
		<link>http://nin-scene.com/2012/02/connectivity-episode-20-its-broken/</link>
		<comments>http://nin-scene.com/2012/02/connectivity-episode-20-its-broken/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 14:23:08 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://nin-scene.com/2012/02/connectivity-episode-20-its-broken/</guid>
		<description><![CDATA[We hope you like the 3DS, because this show is laced with it.
Yes, it&#8217;s true: this episode is almost entirely focused on the 3DS. Let&#8217;s be honest, though; unless you are playing Skyward Sword again, what would your Wii be doing?
The joy of recording news in the beginning of the week meant that last week [...]]]></description>
			<content:encoded><![CDATA[<p>We hope you like the 3DS, because this show is laced with it.</p>
<p>Yes, it&#8217;s true: this episode is almost entirely focused on the 3DS. Let&#8217;s be honest, though; unless you are playing Skyward Sword again, what would your Wii be doing?<br />
The joy of recording news in the beginning of the week meant that last week we missed out on the tasty bits of information that came from Nintendo&#8217;s earnings briefing. But fret not, True Believers, as Neal, Zach, and Patrick have assembled in order to dissect the most interesting revelaitons&#8230; er, revelations, rather.<br />
After that, Andy Goergen returns from dad-hood to talk about the durability of the 3DS with Patrick and Zach. Turns out a lot of the early systems were lemons. Have you had 3DS hardware woes yourself? Tell us about them in the comments!</p>
<p>read more&#8230;</p>
<p>Original post: <em><a href="http://www.nintendoworldreport.com/connectivity/29180" title="">www.nintendoworldreport.com</a></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>NEWS: Sakurai Patent Application Details &#8216;Weapon Fusing&#8217;</title>
		<link>http://nin-scene.com/2012/02/news-sakurai-patent-application-details-weapon-fusing/</link>
		<comments>http://nin-scene.com/2012/02/news-sakurai-patent-application-details-weapon-fusing/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 08:01:37 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://nin-scene.com/2012/02/news-sakurai-patent-application-details-weapon-fusing/</guid>
		<description><![CDATA[Nintendo has applied for rights to a previously-unannounced StreetPass feature&#8230; and it might just be in reference to Kid Icarus: Uprising.
A patent application that credits Masahiro Sakarai as inventor details&#160;a feature for an unspecified shooting game involving transmission between two systems (StreetPass) and a process for fusing pairs of in-game weapons together.
The application was published [...]]]></description>
			<content:encoded><![CDATA[<p>Nintendo has applied for rights to a previously-unannounced StreetPass feature&#8230; and it might just be in reference to Kid Icarus: Uprising.</p>
<p>A patent application that credits Masahiro Sakarai as inventor details&nbsp;a feature for an unspecified shooting game involving transmission between two systems (StreetPass) and a process for fusing pairs of in-game weapons together.<br />
The application was published on December 29, 2011 and filed by Nintendo last June 9. Specifically, the patent mentions that each piece of data (referred to as a &#8220;seed&#8221;) in the exchange represents a weapon, and when two systems meet, an option of appears where the two weapons can be fused to generate a new weapon. The fusion costs coins (or hearts in the case of Kid Icarus). The patent also describes how game progress (e.g. experience level) carries influence on weapon availability for the sake of retaining game balance. Additionally, weapons set to transmit cannot be equipped by [...]
<p>Original post: <em><a href="http://www.nintendoworldreport.com/news/29181" title="">www.nintendoworldreport.com</a></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Why I pre-ordered Kid Icarus: Uprising</title>
		<link>http://nin-scene.com/2012/02/why-i-pre-ordered-kid-icarus-uprising/</link>
		<comments>http://nin-scene.com/2012/02/why-i-pre-ordered-kid-icarus-uprising/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 05:52:49 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://nin-scene.com/2012/02/why-i-pre-ordered-kid-icarus-uprising/</guid>
		<description><![CDATA[Because it&#8217;s a Nintendo 1st-party title; I played a demo at PAX East last year; it was created by the guy who did Smash Bros.; more AR cards.
Original post: feedproxy.google.com
]]></description>
			<content:encoded><![CDATA[<p>Because it&#8217;s a Nintendo 1st-party title; I played a demo at PAX East last year; it was created by the guy who did Smash Bros.; more AR cards.</p>
<p>Original post: <em><a href="http://feedproxy.google.com/~r/Infendo/~3/H6txmoJsuvo/" title="">feedproxy.google.com</a></p>
<!-- Created with WP-Autoblog (http://elliottback.com) -->]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>3DSExplorer v1.2</title>
		<link>http://nin-scene.com/2012/02/3dsexplorer-v1-2/</link>
		<comments>http://nin-scene.com/2012/02/3dsexplorer-v1-2/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 02:53:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[3DS]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://nin-scene.com/2012/02/3dsexplorer-v1-2/</guid>
		<description><![CDATA[3DSExplorer v1.23DS file explorer
Tweet
elisherer has released version 1.2 of 3DSExplorer, a PC application to open 3DS files and convert videos to the 3DS format.
At the request of the author, we will from now on link to his Google Code page for downloads, but we will keep a backup of the file in our database, in [...]]]></description>
			<content:encoded><![CDATA[<p>3DSExplorer v1.23DS file explorer<br />
Tweet</p>
<p>elisherer has released version 1.2 of 3DSExplorer, a PC application to open 3DS files and convert videos to the 3DS format.<br />
At the request of the author, we will from now on link to his Google Code page for downloads, but we will keep a backup of the file in our database, in case that page ever disappears.</p>
<p>Added: The product codes and maker codes are now in a file called title.db<br />
Added: 3ds/cci/csu can be opened from zip/7z files with limited information (cci,1st cxi &amp;amp; crc32)<br />
Opens:</p>
<p>CTR Cartridge Image files (CCI/CSU)<br />
CTR eXecutable Image files (CXI)<br />
CTR Importable Archives (CIA)<br />
CTR Icons (ICN)<br />
CTR Banners (BNR)<br />
CTR Waves (CWAV)<br />
CTR Graphics (CGFX)<br />
Save Flash binaries (SAV) (decrypted or encrypted)<br />
Title meta data files (TMD)<br />
Multi-Picture Objects (MPO) , (3D Images *new*)<br />
Can convert:</p>
<p>Videos to 2D/3D MJPG AVI files for the 3DS<br />
 Download   Source</p>
<p>Original post: <em><a href="http://www.ds-scene.net/?s=viewtopic&amp;nid=11711" title="">www.ds-scene.net</a></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shin Megami Tensei: Devil Survivor 2 &#8211; Full Trailer</title>
		<link>http://nin-scene.com/2012/02/shin-megami-tensei-devil-survivor-2-full-trailer/</link>
		<comments>http://nin-scene.com/2012/02/shin-megami-tensei-devil-survivor-2-full-trailer/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 02:25:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://nin-scene.com/2012/02/shin-megami-tensei-devil-survivor-2-full-trailer/</guid>
		<description><![CDATA[SHiN MEGAMi TENSEi: DEViL SURViVOR 2FULL TRAiLER
Tweet
[iframe width=542 height=305 src=http://www.youtube.com/embed/ffAQK9ISyew?hl=en_US&#38;amp;fs=1&#38;amp;color=white&#38;amp;showinfo=0&#38;amp;rel=0&#38;amp;iv_load_policy=3&#38;amp;autohide=1 frameborder=0 allowfullscreen][/iframe]
This new trailer for Devil Survivor 2 shows off a nice amount of gameplay for what is the last great DS game to come.
The official website also got updated, so take a look! Official site
Original post: www.ds-scene.net
]]></description>
			<content:encoded><![CDATA[<p>SHiN MEGAMi TENSEi: DEViL SURViVOR 2FULL TRAiLER<br />
Tweet</p>
<p>[iframe width=542 height=305 src=http://www.youtube.com/embed/ffAQK9ISyew?hl=en_US&amp;amp;fs=1&amp;amp;color=white&amp;amp;showinfo=0&amp;amp;rel=0&amp;amp;iv_load_policy=3&amp;amp;autohide=1 frameborder=0 allowfullscreen][/iframe]<br />
This new trailer for Devil Survivor 2 shows off a nice amount of gameplay for what is the last great DS game to come.<br />
The official website also got updated, so take a look! Official site</p>
<p>Original post: <em><a href="http://www.ds-scene.net/?s=viewtopic&amp;nid=11710" title="">www.ds-scene.net</a></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Code of Princess &#8211; Gameplay Tutorial Video</title>
		<link>http://nin-scene.com/2012/02/code-of-princess-gameplay-tutorial-video/</link>
		<comments>http://nin-scene.com/2012/02/code-of-princess-gameplay-tutorial-video/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 02:08:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://nin-scene.com/2012/02/code-of-princess-gameplay-tutorial-video/</guid>
		<description><![CDATA[CODE OF PRiNCESSGAMEPLAY TUTORiAL ViDEO
Tweet
[iframe width=542 height=325 src=http://www.youtube.com/embed/4KGDV8rItfo?hl=en_US&#38;amp;fs=1&#38;amp;color=white&#38;amp;showinfo=0&#38;amp;rel=0&#38;amp;iv_load_policy=3&#38;amp;autohide=1 frameborder=0 allowfullscreen][/iframe]
A video showing off all your actions in Code of Princess, the Guardian Heroes lookalike by Agatsuma Entertainment, due for release on April 19th in Japan. No localisations have been announced so far. Official site
Original post: www.ds-scene.net
]]></description>
			<content:encoded><![CDATA[<p>CODE OF PRiNCESSGAMEPLAY TUTORiAL ViDEO<br />
Tweet</p>
<p>[iframe width=542 height=325 src=http://www.youtube.com/embed/4KGDV8rItfo?hl=en_US&amp;amp;fs=1&amp;amp;color=white&amp;amp;showinfo=0&amp;amp;rel=0&amp;amp;iv_load_policy=3&amp;amp;autohide=1 frameborder=0 allowfullscreen][/iframe]<br />
A video showing off all your actions in Code of Princess, the Guardian Heroes lookalike by Agatsuma Entertainment, due for release on April 19th in Japan. No localisations have been announced so far. Official site</p>
<p>Original post: <em><a href="http://www.ds-scene.net/?s=viewtopic&amp;nid=11709" title="">www.ds-scene.net</a></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>5969 &#8211; Knobel und Denkspiele 2 (GER) (64Mbit) (ABSTRAKT)</title>
		<link>http://nin-scene.com/2012/02/5969-knobel-und-denkspiele-2-ger-64mbit-abstrakt/</link>
		<comments>http://nin-scene.com/2012/02/5969-knobel-und-denkspiele-2-ger-64mbit-abstrakt/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 01:26:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://nin-scene.com/2012/02/5969-knobel-und-denkspiele-2-ger-64mbit-abstrakt/</guid>
		<description><![CDATA[
Rom Number : 5969
Game Full Name : Knobel und Denkspiele 2
Game Region : GER
Release Group : ABSTRAKT
Rom Size : 64Mbit
Save Type : Unknown
File Name : as-kds2.rar
Folder Name : Knobel_und_Denkspiele_2_GER_NDS-ABSTRAKT
View NFO :  Click
Original post: www.ds-scene.net
]]></description>
			<content:encoded><![CDATA[
<p>Rom Number : 5969<br />
Game Full Name : Knobel und Denkspiele 2<br />
Game Region : GER<br />
Release Group : ABSTRAKT<br />
Rom Size : 64Mbit<br />
Save Type : Unknown<br />
File Name : as-kds2.rar<br />
Folder Name : Knobel_und_Denkspiele_2_GER_NDS-ABSTRAKT<br />
View NFO :  Click</p>
<p>Original post: <em><a href="http://www.ds-scene.net/?s=viewtopic&amp;nid=11706" title="">www.ds-scene.net</a></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>5970 &#8211; Jewel Quest Mysteries 2: Trail of the Midnight Heart *MULTi4* (EUR) (128Mbit) (VENOM)</title>
		<link>http://nin-scene.com/2012/02/5970-jewel-quest-mysteries-2-trail-of-the-midnight-heart-multi4-eur-128mbit-venom/</link>
		<comments>http://nin-scene.com/2012/02/5970-jewel-quest-mysteries-2-trail-of-the-midnight-heart-multi4-eur-128mbit-venom/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 01:26:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://nin-scene.com/2012/02/5970-jewel-quest-mysteries-2-trail-of-the-midnight-heart-multi4-eur-128mbit-venom/</guid>
		<description><![CDATA[
Rom Number : 5970
Game Full Name : Jewel Quest Mysteries 2: Trail of the Midnight Heart *MULTi4*
Game Region : EUR
Release Group : VENOM
Rom Size : 128Mbit
Save Type : Unknown
File Name : v-jqm2.rar
Folder Name : Jewel_Quest_Mysteries_2_NDS-VENOM
View NFO :  Click
Original post: www.ds-scene.net
]]></description>
			<content:encoded><![CDATA[
<p>Rom Number : 5970<br />
Game Full Name : Jewel Quest Mysteries 2: Trail of the Midnight Heart *MULTi4*<br />
Game Region : EUR<br />
Release Group : VENOM<br />
Rom Size : 128Mbit<br />
Save Type : Unknown<br />
File Name : v-jqm2.rar<br />
Folder Name : Jewel_Quest_Mysteries_2_NDS-VENOM<br />
View NFO :  Click</p>
<p>Original post: <em><a href="http://www.ds-scene.net/?s=viewtopic&amp;nid=11707" title="">www.ds-scene.net</a></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>3DS0089 &#8211; WWE All Stars *MULTi5* (EUR) (16Gbit) (CONTRAST)</title>
		<link>http://nin-scene.com/2012/02/3ds0089-wwe-all-stars-multi5-eur-16gbit-contrast/</link>
		<comments>http://nin-scene.com/2012/02/3ds0089-wwe-all-stars-multi5-eur-16gbit-contrast/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 01:26:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[3DS]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://nin-scene.com/2012/02/3ds0089-wwe-all-stars-multi5-eur-16gbit-contrast/</guid>
		<description><![CDATA[
Rom Number : 3DS0089
Game Full Name : WWE All Stars *MULTi5*
Game Region : EUR
Release Group : CONTRAST
Rom Size : 16Gbit
Save Type : Unknown
File Name : ctr-awep.rar
Folder Name : WWE.All.Stars.EUR.3DS-CONTRAST
View NFO :  Click
Notes : multicartplay,
Original post: www.ds-scene.net
]]></description>
			<content:encoded><![CDATA[
<p>Rom Number : 3DS0089<br />
Game Full Name : WWE All Stars *MULTi5*<br />
Game Region : EUR<br />
Release Group : CONTRAST<br />
Rom Size : 16Gbit<br />
Save Type : Unknown<br />
File Name : ctr-awep.rar<br />
Folder Name : WWE.All.Stars.EUR.3DS-CONTRAST<br />
View NFO :  Click</p>
<p>Notes : multicartplay,</p>
<p>Original post: <em><a href="http://www.ds-scene.net/?s=viewtopic&amp;nid=11708" title="">www.ds-scene.net</a></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>NEWS: THQ Explains the Proportions of uDraw&#8217;s Collapse</title>
		<link>http://nin-scene.com/2012/02/news-thq-explains-the-proportions-of-udraws-collapse/</link>
		<comments>http://nin-scene.com/2012/02/news-thq-explains-the-proportions-of-udraws-collapse/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 23:20:55 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://nin-scene.com/2012/02/news-thq-explains-the-proportions-of-udraws-collapse/</guid>
		<description><![CDATA[1.4 million unsold units and $80 million in potential sales are collecting dust in THQ&#8217;s inventory.
THQ CFO Paul Pucino revealed that the uDraw performed $100 million below expectations in sales during a February 2 investor&#8217;s Q &#38; A.
According to the corporate officer, $80 million was lost from the 1.4 million units unsold in THQ&#8217;s inventory, [...]]]></description>
			<content:encoded><![CDATA[<p>1.4 million unsold units and $80 million in potential sales are collecting dust in THQ&#8217;s inventory.</p>
<p>THQ CFO Paul Pucino revealed that the uDraw performed $100 million below expectations in sales during a February 2 investor&#8217;s Q &amp; A.<br />
According to the corporate officer, $80 million was lost from the 1.4 million units unsold in THQ&#8217;s inventory, and the remaining 20 can be blamed on major discounting placed on many of the units that did sell.<br />
At the investors meeting, the publisher has announced a $55.9 million dollar loss for the quarter. According to Pucino, $30 million of that can be directly attributed to the uDraw.</p>
<p>read more&#8230;</p>
<p>Original post: <em><a href="http://www.nintendoworldreport.com/news/29179" title="">www.nintendoworldreport.com</a></p>
<!-- Created with WP-Autoblog (http://elliottback.com) -->]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>NEWS: THQ Laying Off Up to 240 Personnel, CEO Takes Salary Cut</title>
		<link>http://nin-scene.com/2012/02/news-thq-laying-off-up-to-240-personnel-ceo-takes-salary-cut/</link>
		<comments>http://nin-scene.com/2012/02/news-thq-laying-off-up-to-240-personnel-ceo-takes-salary-cut/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 23:18:57 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://nin-scene.com/2012/02/news-thq-laying-off-up-to-240-personnel-ceo-takes-salary-cut/</guid>
		<description><![CDATA[The move is part of a &#8220;plan of restructuring&#8221;.
THQ is initiating a &#8216;restructuring plan&#8217; which will result in up to 240 job losses and a one-year 50% pay cut of company CEO Brian Farrell, as reported in a recent company financial document.
For the most part, many of the planned cuts will be implemented by March [...]]]></description>
			<content:encoded><![CDATA[<p>The move is part of a &#8220;plan of restructuring&#8221;.</p>
<p>THQ is initiating a &#8216;restructuring plan&#8217; which will result in up to 240 job losses and a one-year 50% pay cut of company CEO Brian Farrell, as reported in a recent company financial document.<br />
For the most part, many of the planned cuts will be implemented by March 31, with some being pushed to September, and the aforementioned salary cut (from $718,500 to $359,250) beginning on February 13. THQ expects the restructuring plan to cost as much as 11 million dollars, with $8 million to go into severance costs, $500,000 into contract terminations, and up to $2.5 million into charges related to other fixed assets.</p>
<p>read more&#8230;</p>
<p>Original post: <em><a href="http://www.nintendoworldreport.com/news/29178" title="">www.nintendoworldreport.com</a></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>European retailer Game puts a plaster over its money wound</title>
		<link>http://nin-scene.com/2012/02/european-retailer-game-puts-a-plaster-over-its-money-wound/</link>
		<comments>http://nin-scene.com/2012/02/european-retailer-game-puts-a-plaster-over-its-money-wound/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 20:30:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://nin-scene.com/2012/02/european-retailer-game-puts-a-plaster-over-its-money-wound/</guid>
		<description><![CDATA[
Earlier this week Game met with lenders to discuss its credit problems and options for staying in business, and now Game reports it will operate &#8220;with lower limits&#8221; and under &#8220;revised terms for its facilities.&#8221; As of November 2011, Game had 1,275 stores in Europe and Australia, but has hinted that it could sell off [...]]]></description>
			<content:encoded><![CDATA[<p>
Earlier this week Game met with lenders to discuss its credit problems and options for staying in business, and now Game reports it will operate &#8220;with lower limits&#8221; and under &#8220;revised terms for its facilities.&#8221; As of November 2011, Game had 1,275 stores in Europe and Australia, but has hinted that it could sell off more than half of its overseas locations, and it plans to close 60 stores by 2013. It closed 39 locations last year.<br />
Game&#8217;s economic problems aren&#8217;t an issue solely for retailers, but can affect the larger gaming industry as well &#8212; both EA and Take-Two discussed Game&#8217;s position during their Q3 financial calls.<br />
European retailer Game puts a plaster over its money wound originally appeared on Joystiq on Fri, 03 Feb 2012 15:30:00 EST.  Please see our terms for use of feeds.</p>
<p>Permalink&nbsp;|&nbsp;Email this&nbsp;|&nbsp;Comments</p>
<p>Original post: <em><a href="http://www.joystiq.com/2012/02/03/european-retailer-game-puts-a-plaster-over-its-money-wound/" title="">www.joystiq.com</a></p>
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		<slash:comments>0</slash:comments>
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		<title>Wood akMenu 1.44</title>
		<link>http://nin-scene.com/2012/02/wood-akmenu-1-44/</link>
		<comments>http://nin-scene.com/2012/02/wood-akmenu-1-44/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 19:45:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://nin-scene.com/2012/02/wood-akmenu-1-44/</guid>
		<description><![CDATA[WOOD AKMENU v1.44FiRMWARE UPDATE
 iNFO
core:- extlink support.- 3in1+ support. opera works, gba launch from psram/nor works, even rumble in some games works. big thanx to mbmax for testing.
compatibility:- &#8216;professor layton and the spectre&#8217;s call (europe)&#8217; fixed.- &#8216;jeongukmin model audition superstar ds (korea)&#8217; fixed.- &#8216;live-on card live-r ds (korea)&#8217; fixed.- &#8216;mario &#38;amp; luigi rpg 3 &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>WOOD AKMENU v1.44FiRMWARE UPDATE<br />
 iNFO<br />
core:- extlink support.- 3in1+ support. opera works, gba launch from psram/nor works, even rumble in some games works. big thanx to mbmax for testing.<br />
compatibility:- &#8216;professor layton and the spectre&#8217;s call (europe)&#8217; fixed.- &#8216;jeongukmin model audition superstar ds (korea)&#8217; fixed.- &#8216;live-on card live-r ds (korea)&#8217; fixed.- &#8216;mario &amp;amp; luigi rpg 3 &#8211; kupa momsok daemoheom (korea)&#8217; fixed.- &#8216;metal beyblade 2 &#8211; big bang bladers (korea)&#8217; fixed.- &#8216;yu-gi-oh 5d&#8217;s world championship 2011 &#8211; over the nexus (korea)&#8217; fixed.<br />
 Wood akMenu R.P.G v1.44  |   Wood akMenu DSN v1.44  |   Wood akMenu <span class='wp_keywordlink'><a href="http://gamerzquest.com/index.php?cPath=53" title="R4">R4</a></span> v1.44  </p>
<p>Original post: <em><a href="http://www.ds-scene.net/?s=viewtopic&amp;nid=11705" title="">www.ds-scene.net</a></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>ModMii for Windows v6.0.0</title>
		<link>http://nin-scene.com/2012/02/modmii-for-windows-v6-0-0/</link>
		<comments>http://nin-scene.com/2012/02/modmii-for-windows-v6-0-0/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 18:30:53 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://nin-scene.com/2012/02/modmii-for-windows-v6-0-0/</guid>
		<description><![CDATA[Posted by VatoLoco &#8211; 0 replies
Original post: gbatemp.net
]]></description>
			<content:encoded><![CDATA[<p>Posted by VatoLoco &#8211; 0 replies</p>
<p>Original post: <em><a href="http://gbatemp.net/t320073-modmii-for-windows-v6-0-0" title="">gbatemp.net</a></p>
<!-- Created with WP-Autoblog (http://elliottback.com) -->]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Poll: Which Nintendo are you playing the most right now?</title>
		<link>http://nin-scene.com/2012/02/poll-which-nintendo-are-you-playing-the-most-right-now/</link>
		<comments>http://nin-scene.com/2012/02/poll-which-nintendo-are-you-playing-the-most-right-now/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 11:10:37 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://nin-scene.com/2012/02/poll-which-nintendo-are-you-playing-the-most-right-now/</guid>
		<description><![CDATA[If you&#8217;re playing more than one system, just pick the one you&#8217;re playing most. Thanks for voting! Which Nintendo are you playing the most right now? NES Game Boy SNES N64 Game Boy Advance GameCube DS Wii 3DS View Results
Original post: feedproxy.google.com
]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re playing more than one system, just pick the one you&#8217;re playing most. Thanks for voting! Which Nintendo are you playing the most right now? NES Game Boy SNES N64 Game Boy Advance GameCube DS Wii 3DS View Results</p>
<p>Original post: <em><a href="http://feedproxy.google.com/~r/Infendo/~3/i_mPntlZUUg/" title="">feedproxy.google.com</a></p>
<!-- Created with WP-Autoblog (http://elliottback.com) -->]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Wood Firmwares v1.44</title>
		<link>http://nin-scene.com/2012/02/wood-firmwares-v1-44/</link>
		<comments>http://nin-scene.com/2012/02/wood-firmwares-v1-44/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 06:40:16 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://nin-scene.com/2012/02/wood-firmwares-v1-44/</guid>
		<description><![CDATA[Posted by Another World &#8211; 17 replies
Original post: gbatemp.net
]]></description>
			<content:encoded><![CDATA[<p>Posted by Another World &#8211; 17 replies</p>
<p>Original post: <em><a href="http://gbatemp.net/t320034-wood-firmwares-v1-44" title="">gbatemp.net</a></p>
<!-- Created with WP-Autoblog (http://elliottback.com) -->]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Clash of Gods &#8211; TCG Rev 4</title>
		<link>http://nin-scene.com/2012/02/clash-of-gods-tcg-rev-4/</link>
		<comments>http://nin-scene.com/2012/02/clash-of-gods-tcg-rev-4/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 05:54:51 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://nin-scene.com/2012/02/clash-of-gods-tcg-rev-4/</guid>
		<description><![CDATA[Posted by VatoLoco &#8211; 0 replies
Original post: gbatemp.net
]]></description>
			<content:encoded><![CDATA[<p>Posted by VatoLoco &#8211; 0 replies</p>
<p>Original post: <em><a href="http://gbatemp.net/t320032-clash-of-gods-tcg-rev-4" title="">gbatemp.net</a></p>
<!-- Created with WP-Autoblog (http://elliottback.com) -->]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Petit Computer mkII &#8211; First Details</title>
		<link>http://nin-scene.com/2012/02/petit-computer-mkii-first-details/</link>
		<comments>http://nin-scene.com/2012/02/petit-computer-mkii-first-details/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 02:48:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://nin-scene.com/2012/02/petit-computer-mkii-first-details/</guid>
		<description><![CDATA[PETiT COMPUTER MKIIFiRST DETAiLS
Tweet
Smileboom are creating an updated version of their DSiWare BASIC programming app, Petit Computer. New features include:
voice synthesis
save your code to the SD card
input via QR code
Sadly, this and its predecessor remain Japan-only. Hopefully some developer picks these up for Western releases. Official site
Original post: www.ds-scene.net
]]></description>
			<content:encoded><![CDATA[<p>PETiT COMPUTER MKIIFiRST DETAiLS<br />
Tweet</p>
<p>Smileboom are creating an updated version of their DSiWare BASIC programming app, Petit Computer. New features include:</p>
<p>voice synthesis<br />
save your code to the SD card<br />
input via QR code<br />
Sadly, this and its predecessor remain Japan-only. Hopefully some developer picks these up for Western releases. Official site</p>
<p>Original post: <em><a href="http://www.ds-scene.net/?s=viewtopic&amp;nid=11704" title="">www.ds-scene.net</a></p>
<!-- Created with WP-Autoblog (http://elliottback.com) -->]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Club Nintendo card case is worth the fake money</title>
		<link>http://nin-scene.com/2012/02/club-nintendo-card-case-is-worth-the-fake-money/</link>
		<comments>http://nin-scene.com/2012/02/club-nintendo-card-case-is-worth-the-fake-money/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 00:15:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://nin-scene.com/2012/02/club-nintendo-card-case-is-worth-the-fake-money/</guid>
		<description><![CDATA[ Nintendo&#8217;s never sent me a Club Nintendo bonus for review before, and I thought it was kind of odd when one arrived. But I don&#8217;t think there&#8217;s ever been a Club Nintendo bonus this nice. The 3DS Game Card Case is both beautiful and genuinely useful, holding 18 DS or 3DS games in a [...]]]></description>
			<content:encoded><![CDATA[<p> Nintendo&#8217;s never sent me a Club Nintendo bonus for review before, and I thought it was kind of odd when one arrived. But I don&#8217;t think there&#8217;s ever been a Club Nintendo bonus this nice. The 3DS Game Card Case is both beautiful and genuinely useful, holding 18 DS or 3DS games in a case the size of a single DS game box. That&#8217;s a rarity among DS game cases.<br />
The transparent case comes with four reversible covers, for a surprisingly versatile look. I grabbed some random DS and 3DS cartridges from my desk, stored them in the case, and took some pictures so you can see for yourself.</p>
<p>Gallery: 3DS Card Case (Club Nintendo)</p>
<p>Gallery: Club Nintendo 3DS Card Case (official shots)</p>
<p>Club Nintendo card case is worth the fake money originally appeared on Joystiq on Thu, 02 Feb 2012 19:15:00 EST.  Please see our terms for use of feeds.</p>
<p>Permalink&nbsp;|&nbsp;Email this&nbsp;|&nbsp;Comments</p>
<p>Original post: <em><a href="http://www.joystiq.com/2012/02/02/club-nintendo-card-case-is-worth-the-fake-money/" title="">www.joystiq.com</a></p>
<!-- Created with WP-Autoblog (http://elliottback.com) -->]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>NEWS: New Downloadable Games Available Via Club Nintendo</title>
		<link>http://nin-scene.com/2012/02/news-new-downloadable-games-available-via-club-nintendo/</link>
		<comments>http://nin-scene.com/2012/02/news-new-downloadable-games-available-via-club-nintendo/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 22:38:57 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://nin-scene.com/2012/02/news-new-downloadable-games-available-via-club-nintendo/</guid>
		<description><![CDATA[Only two games head to relatively new downloadable rewards service this month.
Mario Party 2 and Art Academy: First Semester are now available to
Club Nintendo members as downloadable rewards.
These two new download titles replace last month&#8217;s rewards. Mario Party 2 can be downloaded to your Wii for 150 coins. Art Academy: First Semester can be downloaded [...]]]></description>
			<content:encoded><![CDATA[<p>Only two games head to relatively new downloadable rewards service this month.</p>
<p>Mario Party 2 and Art Academy: First Semester are now available to<br />
Club Nintendo members as downloadable rewards.<br />
These two new download titles replace last month&#8217;s rewards. Mario Party 2 can be downloaded to your Wii for 150 coins. Art Academy: First Semester can be downloaded to your Nintendo 3DS for 150 coins, as well.<br />
Both of these games are only available as rewards until February 29, 2012. If you ever wanted to play these game and have the extra coins, now is your chance.</p>
<p>read more&#8230;</p>
<p>Original post: <em><a href="http://www.nintendoworldreport.com/news/29162" title="">www.nintendoworldreport.com</a></p>
<!-- Created with WP-Autoblog (http://elliottback.com) -->]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>BLOG: Sakura Samurai Freezing Issue</title>
		<link>http://nin-scene.com/2012/02/blog-sakura-samurai-freezing-issue/</link>
		<comments>http://nin-scene.com/2012/02/blog-sakura-samurai-freezing-issue/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 21:40:41 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://nin-scene.com/2012/02/blog-sakura-samurai-freezing-issue/</guid>
		<description><![CDATA[Having trouble loading Nintendo&#8217;s latest eShop game? We might have a solution.
So you bought Sakura Samurai despite my lukewarm review and it won&#8217;t load? That sucks.
But seriously, I ran into the same issue when I was reviewing the game. I booted the game and it would just start with a black screen with &#8220;Loading&#8230;&#8221; spazzing [...]]]></description>
			<content:encoded><![CDATA[<p>Having trouble loading Nintendo&#8217;s latest eShop game? We might have a solution.</p>
<p>So you bought Sakura Samurai despite my lukewarm review and it won&#8217;t load? That sucks.<br />
But seriously, I ran into the same issue when I was reviewing the game. I booted the game and it would just start with a black screen with &#8220;Loading&#8230;&#8221; spazzing out in the bottom right-hand corner of the system. It effectively froze my system, as the only way to restart is to hold the power button down and do a hard reset.<br />
When I asked our Nintendo representatives about this issue, they had no idea. Fortunately, I was running out of SD card space at the same time, so I bought a new SD card, replacing the one that came with the system. After moving the files over to the new bigger SD card, Sakura Samurai worked fine.</p>
<p>read more&#8230;</p>
<p>Original post: <em><a href="http://www.nintendoworldreport.com/blog/29177" title="">www.nintendoworldreport.com</a></p>
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		<title>3DS0088 &#8211; Rabbids 3D *MULTi10* (EUR) (2Gbit) (CONTRAST)</title>
		<link>http://nin-scene.com/2012/02/3ds0088-rabbids-3d-multi10-eur-2gbit-contrast/</link>
		<comments>http://nin-scene.com/2012/02/3ds0088-rabbids-3d-multi10-eur-2gbit-contrast/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 20:48:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[3DS]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://nin-scene.com/2012/02/3ds0088-rabbids-3d-multi10-eur-2gbit-contrast/</guid>
		<description><![CDATA[
Rom Number : 3DS0088
Game Full Name : Rabbids 3D *MULTi10*
Game Region : EUR
Release Group : CONTRAST
Rom Size : 2Gbit
Save Type : Unknown
File Name : ctr-abrp.rar
Folder Name : Rabbids.3D.EUR.3DS-CONTRAST
View NFO :  Click
Original post: www.ds-scene.net
]]></description>
			<content:encoded><![CDATA[
<p>Rom Number : 3DS0088<br />
Game Full Name : Rabbids 3D *MULTi10*<br />
Game Region : EUR<br />
Release Group : CONTRAST<br />
Rom Size : 2Gbit<br />
Save Type : Unknown<br />
File Name : ctr-abrp.rar<br />
Folder Name : Rabbids.3D.EUR.3DS-CONTRAST<br />
View NFO :  Click</p>
<p>Original post: <em><a href="http://www.ds-scene.net/?s=viewtopic&amp;nid=11703" title="">www.ds-scene.net</a></p>
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		<title>Clash of Gods TCG Rev4</title>
		<link>http://nin-scene.com/2012/02/clash-of-gods-tcg-rev4/</link>
		<comments>http://nin-scene.com/2012/02/clash-of-gods-tcg-rev4/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 18:42:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://nin-scene.com/2012/02/clash-of-gods-tcg-rev4/</guid>
		<description><![CDATA[Clash of Gods TCG Rev4Not that one TV programme
Tweet
Subaru, Ignismare and Akira have released revision 4 of Clash of Gods TCG, a fantasy-based card game for the DS.
It tells the story of an epic war waged by the powerful Humans and the savage Beastmen. It&#38;rsquo;s a simple little independent project with a very small crew [...]]]></description>
			<content:encoded><![CDATA[<p>Clash of Gods TCG Rev4Not that one TV programme<br />
Tweet</p>
<p>Subaru, Ignismare and Akira have released revision 4 of Clash of Gods TCG, a fantasy-based card game for the DS.<br />
It tells the story of an epic war waged by the powerful Humans and the savage Beastmen. It&amp;rsquo;s a simple little independent project with a very small crew fighting against all the possible problems in the world to bring you one of the most fun card-based fantasy experience you can expect, and all that without a penny spent .</p>
<p>Basic face-down template of card drawn (the big one)<br />
Resolved some data manage problems<br />
Some more music (this one will be for battle when implemented)<br />
Save/Load stuff (basic one let&#8217;s say it works)<br />
New in-game menu buttons<br />
More BASIC graphics (here and there)<br />
Testing new way of managing cards in separate project (let&#8217;s say it works)<br />
Shuffling the deck and putting cards on &amp;quot;table&amp;quot; (mwahaha)<br />
Checking what card is in which position (on [...]
<p>Original post: <em><a href="http://www.ds-scene.net/?s=viewtopic&amp;nid=11702" title="">www.ds-scene.net</a></p>
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		<title>NEWS: Xenoblade Chronicles Gets Official North American Release Date</title>
		<link>http://nin-scene.com/2012/02/news-xenoblade-chronicles-gets-official-north-american-release-date/</link>
		<comments>http://nin-scene.com/2012/02/news-xenoblade-chronicles-gets-official-north-american-release-date/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 16:52:21 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://nin-scene.com/2012/02/news-xenoblade-chronicles-gets-official-north-american-release-date/</guid>
		<description><![CDATA[North Americans knew they were getting the game, but didn&#8217;t know exactly when until now.
Xenoblade Chronicles will be releasing in North America on April 6, according to the game&#8217;s North American website.
Previously given a tentative April release date, North Americans can breathe a sigh of relief that the game&#8217;s launch is finally almost here.&#160;As previously [...]]]></description>
			<content:encoded><![CDATA[<p>North Americans knew they were getting the game, but didn&#8217;t know exactly when until now.</p>
<p>Xenoblade Chronicles will be releasing in North America on April 6, according to the game&#8217;s North American website.<br />
Previously given a tentative April release date, North Americans can breathe a sigh of relief that the game&#8217;s launch is finally almost here.&nbsp;As previously revealed, the game will be available only at Nintendo&#8217;s online store and GameStop.<br />
Xenoblade Chronicles was released across Europe in September 2011.&nbsp;</p>
<p>read more&#8230;</p>
<p>Original post: <em><a href="http://www.nintendoworldreport.com/news/29163" title="">www.nintendoworldreport.com</a></p>
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		<title>NEWS: Hulu Plus Still Coming to Wii, 3DS</title>
		<link>http://nin-scene.com/2012/02/news-hulu-plus-still-coming-to-wii-3ds/</link>
		<comments>http://nin-scene.com/2012/02/news-hulu-plus-still-coming-to-wii-3ds/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 16:47:05 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[3DS]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://nin-scene.com/2012/02/news-hulu-plus-still-coming-to-wii-3ds/</guid>
		<description><![CDATA[The service was originally promised for the end of 2011.
Hulu Plus is still unavailable for 3DS and Wii owners, but Nintendo has re-confirmed the release of the application in a recent video.
Although no details have surfaced about the application since its announcement, it was featured alongside Netflix during a video posted by Nintendo regarding the [...]]]></description>
			<content:encoded><![CDATA[<p>The service was originally promised for the end of 2011.</p>
<p>Hulu Plus is still unavailable for 3DS and Wii owners, but Nintendo has re-confirmed the release of the application in a recent video.<br />
Although no details have surfaced about the application since its announcement, it was featured alongside Netflix during a video posted by Nintendo regarding the benefits of connecting to the eShop. Under the Hulu Plus logo, the words &#8220;coming soon&#8221; are visible.<br />
When the service was announced in October, the original promise was to have it released as an application by the end of 2011. However, Nintendo of America president Reggie Fils-Aime also updated the release date to &#8220;coming soon&#8221; during the October 21 edition of Nintendo Direct.</p>
<p>read more&#8230;</p>
<p>Original post: <em><a href="http://www.nintendoworldreport.com/news/29121" title="">www.nintendoworldreport.com</a></p>
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		<title>Another DS classic hits iPhone while 3DS eShop gets a great original. Everybody wins!</title>
		<link>http://nin-scene.com/2012/02/another-ds-classic-hits-iphone-while-3ds-eshop-gets-a-great-original-everybody-wins/</link>
		<comments>http://nin-scene.com/2012/02/another-ds-classic-hits-iphone-while-3ds-eshop-gets-a-great-original-everybody-wins/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 15:32:30 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[3DS]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://nin-scene.com/2012/02/another-ds-classic-hits-iphone-while-3ds-eshop-gets-a-great-original-everybody-wins/</guid>
		<description><![CDATA[The last time a critically-acclaimed DS game (Scribblenauts) jumped to iPhone, it was a kick in the gut for Nintendo fans, because the 3DS library wasn&#8217;t exactly stellar at the time. This time around, things are rosier. Not only is 3DS picking up steam with terrific cartridge games, but the fledgling eShop has been delivering [...]]]></description>
			<content:encoded><![CDATA[<p>The last time a critically-acclaimed DS game (Scribblenauts) jumped to iPhone, it was a kick in the gut for Nintendo fans, because the 3DS library wasn&#8217;t exactly stellar at the time. This time around, things are rosier. Not only is 3DS picking up steam with terrific cartridge games, but the fledgling eShop has been delivering [...]</p>
<p>Original post: <em><a href="http://feedproxy.google.com/~r/Infendo/~3/hOCtsiNXMlM/" title="">feedproxy.google.com</a></p>
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		<title>Colors! 3D Development Complete</title>
		<link>http://nin-scene.com/2012/02/colors-3d-development-complete/</link>
		<comments>http://nin-scene.com/2012/02/colors-3d-development-complete/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 15:15:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://nin-scene.com/2012/02/colors-3d-development-complete/</guid>
		<description><![CDATA[COLORS! 3DDEVELOPMENT COMPLETE
Tweet
We recently sent a candidate of Colors! 3D to Nintendo, and they are now having a team that goes through the product in detail. The submission is a scary time for any developer, as you can never be sure how it&#38;rsquo;s going to go. Either Nintendo gives the all-clear, which for Colors! 3D [...]]]></description>
			<content:encoded><![CDATA[<p>COLORS! 3DDEVELOPMENT COMPLETE<br />
Tweet</p>
<p>We recently sent a candidate of Colors! 3D to Nintendo, and they are now having a team that goes through the product in detail. The submission is a scary time for any developer, as you can never be sure how it&amp;rsquo;s going to go. Either Nintendo gives the all-clear, which for Colors! 3D means that it could be in the store a few weeks, or they come back with a list of proposed (or more often required) changes. If that happens, you have to make those changes, and then the process restarts. Official site</p>
<p>Original post: <em><a href="http://www.ds-scene.net/?s=viewtopic&amp;nid=11701" title="">www.ds-scene.net</a></p>
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